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EnigmA Amiga Run 1996 June
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EnigmA AMIGA RUN 08 (1996)(G.R. Edizioni)(IT)[!][issue 1996-06][EARSAN CD VII].iso
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games1
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firfls13.lha
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ReadME.txt
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2008-07-19
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***************************************************************
*COPYRIGHT *
*+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++*
* This Game can only be redistributed in its original form. *
* If you update this game do not release it till I have *
* approved it. *
* *
* If you wish to sell this game or a game based on this for *
* profit then contact me. *
***************************************************************
Make sure you rename the disk fireflies is on as "fireflies"
and not "fireflys". If the disk is not called "fireflies" then
it will not load. However if on a hard drive you must add an
assign statment to your start up assigning the directory it is
in as fireflies.
FIREFLIES
As far as I know this game is totally original due to the
obscure nature of its conception. The game is deliberately
simple so I could get it finished working on my own.
In this game you have to kill all your rival male Fireflies to
further your chances of mating.
On your first go I suggest you ignore the options just press
return many times on the options screen.
You should be on the game screen now, in fact if you are still
reading this then you are probably dead. Press return to start
the next round.
CONTROLS:
fly up /----\
|Fire| dive down
^ \----/ on the
I closest
fly left <---+---> have a guess opponent
I
v
fly down
There should be two fireflies on the screen one computer
controlled and the other controlled by you. You must kill the
computers one to do this you must fly above him then dive down
on him.
When two Fireflies collide the one moving down fasted at the
time of collision will knock the other unconscious. If a
firefly flies to close to the water it may be eaten by the
fish. The kingfisher on the branch indicates the position of
the fish. The frog will also kill if you are not careful. Just
see that you opponent comes to some serious harm. Keep playing
until you can beat the computer.
You can have up to five players. As you play you might find
it fun to punch your opponent if he kills you. For more than
three players you will need a four player adaptor in your
parallel port. I have not tested this option yet because I do
not own an adaptor or four working joysticks (so it may
not work). The fire button will allow you to swoop towards
the nearest attackable firefly.
New in version 1.2
The frog is optional: Turning the frog off will produce a slite
speed up.
Adjustable tail length: this is in response to comments that it
easy enough to tell which is your firefly.It will also speed up
the game a lot if you have slow Amiga allowing you to have
more players. By setting the tail length to 0 you can make your
player invisible this can be a lot of fun.
I have included the source code if any one wants to expand the
game here are a few ideas:
1) Females in mating mode: These will fly above the lake, when
they are ready to mate they will flash a sequence of pulses
using their light. You must repeat this sequence with your
light. You must then fly up to the top of the screen as fast as
you can. The female will follow you and mate with you.
But your worries are not over yet, after mating the
fireflies remain joined end to end. This inhibits their flying
ability so that they can not maintain a constant height and
slip down the screen. To disengage the fireflies you must
try to find the correct combination of joystick manoeuvres.
If you can not disengage before you get to the water then you
will be eaten by my fish or my frog.
2) Glow-worms: After mating the female will fly to a tree, the
bank or a bull rush and lay her eggs which hatch into glow
worms (represented by pixels the same colour (but at a lower
intensity) as their father).
3) Intelligence: Have about ten or twenty male fireflies to
choose from. Each with its own personality. This will
include differing tale lengths, different masses, different
acceleration, different AI routines and varying amounts of
sexual magnetism.
The females will have varying intelligence. More intelligent
females will give a longer sequence of flashes which need
repeating.
They will also require a more complicated
disengagement sequence which has more steps (I will actually
make it so that the females series of flashes can be decoded
to give away the disentanglement sequence (but it will take a
die hard player to work this out)).
After the male has given the correct sequence of flashes there
will be a docking manoeuvre, ie male and female fireflies must
collide. The tarty females will head for you like a bullet
(depending on your sexual magnetism) barely giving you
time to reach the top of the screen. Intelligent females
may be a little more shy and back off when you make a move.
Intelligent females will be more reluctant to mate with
aggressive males who murder other males, where as tarty
females find nothing more appealing. you can increase your
social standing by tormenting the fish making it jump
without catching you or irritating the frog so it jumps off its
lily pad.
More intelligent females give birth to more intelligent glow-
worms which stand a better chance of survival. If all but one
human firefly dies then after a short time the game will end
and the number of surviving glow worms will be totalled up.
The winner will be the player with the most surviving
offspring.
4) Graphics: One thing I have not implicated very well with
this demo is the graphics. The idea of having a one
bitplane playfield for the background was that it could
feature superb full motion animation. There should be
enough remaining memory for about 100 frames of animated
backdrop.
One idea is to digitize real trees and bull rushes in a gentle
breeze then play this in the background rather than have it
static. This would also allow us to let gusts of wind effect
the fireflies.
Another idea is to rig up the pond in 3D on Imagine III then
render it in solid black. Placing the camera in 100 different
positions along a horizontal line. This will give the
smoothest 3D animation (50 frames a second) ever scene in an
Amiga game. The camera could then be used to (appear to)
track the action in the game allowing us a slightly bigger
lake. The fish and frog would also be given around 200 frames
of animation each.
4) Rare events: we would also add about 10 rare events. These
would add to long term appeal. So each time you play the game
there is a 1 in 500 chance of a duck landing on the water. Or a
1 in 1000 chance or UFO landing.
5) Date events: The game would detect the presence of a clock
and then wish people happy Christmas, happy New Year or inform
them that one of the programming team has a Birthday coming up.
Perhaps we could also get a respected astrologer to write down
events which should be in the news on certain days and players
could see if they were coming true. Perhaps on certain days in
December the pond could freeze up leading you to skid on the
ice.
6) I would like to fade in the gravity and acceleration at the
beginning to stop people dying as soon as the game starts. The
effect would be more smooth than slowing down the frame rate.
A Much Bigger Fireflies Project
This would need to be funded by advertising or Piracy would
kill it. If we expand the game of Fireflies into 3D and stick
it on the Internet. The idea would be that one player would
play on each terminal. This lets us to abandon the single
screen lake allowing us to have a vast 3D lake. The greater
freedom of moment will allow us to have perhaps around 2000
players (if we can share the work out between the machines
and some central servers). It is very important that each
player should only receive information about the part of
the lake relevant to them.
The new rules
1) Male Fireflies must be played my real life males.
2) Females fireflies must be played by real life females.
3) Your tale colour and length will represent your social
interests.
Once on the lake you can do what you like. So if your a female
Take That fan then you could go and drown some East 17 fans.
Outer Limits Vs X-files, PC Vs Amigas and all Vs The Young
Conservatives. We could even hold political debates where one
view point kills the other.
Mating would also be different after finding a firefly of the
opposite sex who's interests are similar to yours you would
mate however both would be in control of signalling and
decision making. To disentangle you would both have to pull the
same direction simultaneously a certain number of times. Both
Fireflies could then fly off to a tree or bank. The screen
would then split four ways as shown. One part would show a
zoomed in female laying her eggs with the male beside her.
Another would show a quarter screen version of the game so you
can look out for rival males (or make sure the girl you met
last night does not catch you with someone else). The rest of
the screen would allow you to talk to each other, view each
others dubious self portrait or digitized photo and exchange E-
mail addresses.
Once up and running the system would be improved allowing the
best players to be reincarnated as fish, birds, moths, frogs,
pike & tadpoles. Each with its own life cycle, we would keep on
upgrading the game until we have a complete ecosystem. Perhaps
even a plant simulator, where you have to decide if you should
invest energy in new leaves (and decide where you should put
them) or perhaps more energy should be put in to reproduction
may be your route network needs to be expanded.
Perhaps the most interesting thing about it is that it does not
require a wild leap of imagination to see why girls might find
it interesting. This game is intended to be very social and its
lack of score and purpose makes it quite different any other
game.
The game will run in a similar fashion to a TV show. With two
half hour games each evening. The lines to log on will open 10
minuets before the game starts and players must log on early to
be sure they get a place and to give us time to set up stuff.
Before the game starts there will be adverts from our sponsors
(perhaps tailored to the players personal taste) and trailers
for your forth coming games then the theme music titles and the
game begins.
Celebrities could also be invited to play imagine what chaos
there would be if Take That were playing. I wonder how long
Salman Rushdi against the fundamentalists would last.
Interests
Mental:
1) Computing - animation, programming, AI, 3D rendering and
just generally replicating and bending physics.
2) Cutting edge science - The future of mass storage, nano
technology, holograms, pseudo 3D, super dense atoms,
fundamental particles and the workings of the brain.
3) Wildlife - Flying squirrels, ants slow worms & pond life.
4) French bangers - what haven't we done with them.
5) Performing - Although sometimes quite shy I do enjoy
performing on stage. I have got through to the finals of the
school spoken English twice and won it once. I would enjoy
pushing products and ideas publicly.
6) Advertising - I have an instinctive desire to impress, would
love influencing people. I would like to bring advertising to
the games industry in a way that the product placement just
adds atmosphere or the ads are so good they just enhance the
product. I firmly believe total sponsorship to be the only
sensible way of funding link up game with hundreds of players.
It also turns Piracy into a good thing rather than it being
bad.
8) Space the moon and quantum physics.
9) The paranormal - magnetic resinance, spoon bending & UFO's
10) Dreaming.
Physical:
1) Skiing - I just love it (specially black runs).
2) Climbing - very good fun.
3) Badminton and Squash - good convenient fun.
4) Generally hanging from things - I'd love to do my own motion
capture stunts. I can hang from my arms (only) continuously for
five minuets. I can also hang from one arm and juggle with two
balls in the other hand.
5) Building and being the first to test a 24 foot high death
slide made from a length of rope and a plastic water pipe.
Also 5 people on a rope swing over a stream was fun.
6) Cycling - we live in the bottom of a valley so where ever
you go is up hill I can now cycle up Kit Hill (two miles of
solid steep up hill) with out stopping.
7) Cycling down Kit Hill.
8) Snorkelling - sea cucumbers, squid, eels and crabs.
I respect:
Animation
1) Aardman Animation - Loves Me, Loves Me Not
2) Nick park - A Grand Day Out, Archy's Concrete Nightmare,
Creature Comforts, The Wrong Trousers & A Close Shave.
3) The Sandman - A scary animation this to horror what a Grand
Day out is to comedy.
4) Blindscape - This depicts a blind man stumbling through a
forest, puts its point across very well.
5) Manipulation - Good Oscar winning stuff.
6) The Cat Came Back - Funny.
MUSIC
[Sleeper]: (Louise Wener), I should be going to see them live
at Bristol Anson Rooms.
Crowded House: Private Universe is prehaps the best song ever
written.
Pulp: Very good a performing.
Britpop in general.
Comedy
1) Jeremy Hardy - A public speaker just breaking into TV (a
good friend of Jack Dee). His first book "When did you last see
your father" is incredibly funny. So was the first Radio 1 &
Radio 4 series Jeremy Hardy Speaks To The Nation.
2) Black Adder - This did for sarcasm what Monty Python did for
the surreal.
3) Monty Python - You probably know them.
4) Faulty Towers - Genius
4) Whose Line Is It Anyway - Ryan Styles is very funny.
5) Have I Got News For You - Getting a bit old now.
6) Alan Partridge, The Day Today and The Saturday Night
Armistice - all these have the same people in and behind them
these people should now make a film.
7) Fist Of Fun - The last few episodes of the first radio
series was brilliant. Then came the new controller of Radio One
and the next two radio series were not very good. The TV
series was OK but tended to repeat radio material. They are
also good friends with people behind 6).
8) The Young Ones - and Bottom.
9) Red Dwarf - nice.
Film
1) The Dark Crystal - very strong story line and just so many
nice touches. A very well conceived world, brilliant characters
(none of the mutant humanoid rubbish which has become so common
now).
2) Monty Python Films - You must have seen them.
3) Jason and The Argonauts & Clash of The Titans - very strong
stories, told well.
4) Time Bandits - Brilliant observational humour superb
escapist plot.
5) Dead Poets Society - Sad.
6) Toy Story
7) Box of Delights - very good BBC drama.
TV Stations
Channel 4 & BBC 2: Good stuff.
Books
Disk World Novels
Roald Dahl
The Emperors New Mind
CONTACT
I've just made my A-level grades to go to the university of my
choice which is Bristol (Maths B, Chemistry B and Biology C).
However I do not know my address yet. I will be reading
computer science so you can E-Mail me there:
ph5885@bristol.ac.uk.
I have long holidays around Christmas, Easter and Spring. Where
you can send letters to me at home:
Philip Holden
Greenscome Barn
Luckett
Callington
Cornwall
PL17 8LF
My term time address is:
Philip Holden
Goldney Hall
University of Bristol
Lower Clifton Hill
Bristol
BS8 1BH
I've just become a christian and have discovered that I got to
the same church as Nick Park.